This will limit number of tests but never mind, better to have casual card than rarely used exception. Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. ATi also kept on missing opportunity to implemented vertex specular highlights under Direct3d, despite having the feature in their proprietary CIF. Yet the driver is not preferring format, there is no speed improvement anyway. Initial versions relied on standard graphics memory configurations:
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It is the successor to the Mach series of 2D accelerators.
As a low-power solution with capable 2D-acceleration, the chip atii used on many low-end graphics cards. This creates obvious color banding on low resolution textures viewed up close.
ATI Technologies 109-52800-01 Rage IIC 3d VGA AGP 8mb Graphics Video Card
It was up to Rage Pro to move ATi into higher class 3d 22c. There is one suspicious image quality issue, textures often seem to have reduced color range.
And Rage II ain’t some speedster. Reported chip clock is 75 MHz, but that is wrong without a doubt. In games, performance 3s suffered. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. I did some feature tests on VT4 in Tomb Raider 2.
ATI 3D Rage IIC AGP Specs | TechPowerUp GPU Database
For 3D Charger 4 MB of memory became standard and the card has good compatibility, avoiding problems until new generations of games rgae Eage IIc also seems to be the only R2 chip with fully asynchronous chip and memory frequency. Considering full availability in Christmas season such figure was far from exciting.
Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. ATi also kept on missing opportunity to implemented vertex specular highlights under Direct3d, despite having the feature in their proprietary CIF.
Retrieved from ” https: It was also seen on Intel motherboards, as recently asand rwge still used in for server motherboards. But for the time Rage II line gained big market share among 3d accelerators. Upon closer look the bilinear filter is really cheap, just like first Rage showed.
Thus the improvement over first Rage II comes down only to more memory. The processor was known ahi its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. Blending unit looks flexible enough for any mode early Direct3d apps could throw at it. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.
So I have nothing much to talk about, gallery is at your disposal anyway. The texture mapping is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios. Even if these features were “free”, Rage II performance atu be far from best. It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d.
On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips. They were ATI’s first graphics solutions to carry the Mobility moniker.
ATI 3d Rage IIC AGP Video Card 109-52800-01 1025281000
It turned out R2c has the same memory clock wall as R3- after MHz it gives up. Overall While ATI had a horrible Windows driver reputation since Mach64, and the packages have scary high amount of files, my test system was stable and everything went as it should. Also depth buffer never gage improved performance, so it is unlikely there is any z-compare rejection of pixels. Soon the competition in value segment got too tough. Archived copy as title Pages using deprecated image syntax Commons category with local link different than on Wikidata.
It scored with imperfect, but well chosen feature rgae including all important blending modes.
Windows 95 and Mac OS were not supported.